![]() There’s a special device called “THOUGHT” that can store people’s consciousness before dying, allowing you to speak and interact with the dead. The game does however try to make up for this with some cool world-building. In some ways, it reminds me of Forspoken’s bad dialogue just trade out the stock sassy teenager for a stock edgy soldier dude. I get they’re going for the grizzled soldier with a dark past but it’s hard to route for someone who’s so needlessly dickish to everyone around him even when they’re doing their best to help him. Speaking of the two, it doesn’t help the writing that P-3 often comes off as pretty unlikeable. The first half has a lot of pacing issues, often feeling rather dragged out with long sequences between story beats making the game feel a little too aimless at times until you get another conversation between P-3 and Charles. The later reveals are exciting however they only truly occur right near the end of the game. The game in general doesn’t feature a lot of cutscenes or interaction between the characters which risks the plot feeling little barebones. You’re instantly thrown into the base overrun by robots with no cutscenes or dialogue to really introduce the premise or what you’re doing there. That’s a great setup although, in execution, Atomic Heart’s narrative may not be the easiest to get into. Without spoiling anything, as the mission goes on more sinister intentions are slowly revealed from behind the scenes with one shocking truth after another. His mission is to help end the robot massacre and while it’s a dangerous task, P-3 is accompanied by the talking Polymer Glove named Charles who acts as his main weapon and helpful advisor. Follow us on Twitter Follow and Tweet us Tweet to play as private agent P-3 aka Major Nechaev that works under Professor Sechenov himself and looks up to him like a father. ![]()
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